'Humanity Within Divinity'

My concept 'Humanity within Divinity' will make a viewer look at the man, rather than the god Krishna is symbolized as. I will try to depict Krishna in a humane mood, bringing out emotion with a touch of divinity.Krishna has always been depicted playing his flute, smiling, giving a joyful and rejoicing feeling. Here I will be trying to show him using his flute, with the music adding to his brooding state of mind, building on his mysterious and enigmatic personality.

Wednesday, October 22, 2014

Tree texturing finished

Finished texturing for trees and rocks and etc. Just the banyan tree is left now

Monday, October 13, 2014

Finished texturing the character. Now will go start on the background.

Thursday, October 9, 2014

Skin paint and shader

Started on my texturing finally! Finished polypainting my character in Zbrush, and plugged it in Maya. These are the results till now. pretty happy with it! :)

Friday, October 3, 2014

Layouts, oh layouts

Finished layout of the third scene now. Will start on the second scene today.

Wednesday, October 1, 2014

Almost finished layout of the third scene. will get done by mid day tomorrow.

Tuesday, September 30, 2014

Finished setting up the first scene

Finished setting up the first scene. will move on to setting up the other scenes tomorrow.

Sunday, September 28, 2014

Setting up the first scene in Maya.

Given the character some rest. Will get back to it with fresh eyes in a couple of days. Right now concentrating on setting up my scenes. The layout of the first scene is done, now have to create all the ripples and stuff which should take another day. Then will go to my next scene.

Saturday, September 27, 2014

Lots of tweaking to do with the hair. But here I am right now.

Thursday, September 25, 2014

WIP for the final pose for Krishna

Just trying to finish his final pose and getting the elements to fly.Started with the hair. Took me the whole day to figure out my workflow to do the hair. Had to divide each hair bunch into a different nucleus so as to make it lighter for Maya to use the solver on this. Each torus is a constraint.

Monday, September 22, 2014

Banyan Tree

Finished making the banyan tree and the land behind Krishna for my final scene.

Tuesday, September 16, 2014

Rocks done!

Finished making 3 types of rocks which I will be using in multiple places in my scene! Good result for a day's work

Monday, September 15, 2014

Lotus lotus everywhere!

Finished making all the lotuses. Done with 3 different shapes for lotus, and a lotus bud for the first scene! Will start making the lotus/lily leaves now!

Friday, September 12, 2014

Lotus Day 1

Finished making a basic lotus. Just need to tweak it to make it look better now. But yeah, more or less done. Stigma is left though

Thursday, September 11, 2014

Tree Day 2

Well. That ends a good 2 days of modeling the base mesh, doing UV's and sculpting the high res from them. Although I wasted a lot of time today, it's good that it is finished. Will move on to lotus and the lotus leaves tomorrow. Hopefully will get that done by Saturday. 

Wednesday, September 10, 2014

Environment started - Trees Day 1

Started modeling the trees! Will do UV's and sculpt high res in Zbrush tomorrow. Should be done tomorrow itself. Will probably take the rest of the week to create lotus, rocks and etc..

Monday, September 8, 2014

Maps in maya plus hair.

So finally I have brought everything from Zbrush to Maya. I wasted the whole weekend in trying to get the hair to move with the mesh, finally figuring out why it wasn't doing that today morning. Anyway have got all the displacement maps from Zbrush to Maya, and have got it all running well. Now will finishing the skinning tomorrow and start then start with the background.

Wednesday, September 3, 2014


There! Finished the UV's. will probably go on to rigging and etc from tomorrow!

Tuesday, September 2, 2014

Finally, the character modeling seems to be over. Will start doing the UV's tomorrow. Hopefully should be done in a day! Once that gets over, its on the rigging and posing it in maya! :D 

Saturday, August 30, 2014

Cloth day 2 now.

Finished making the high resolution rudraksha, his knot on the moli, plus his basemesh for Dhoti. Have also started sculpting the dhoti now. Its turning out much better than I thought it would frankly. The character is getting somewhere and I am quite happy about that! :)